Akturous wrote:Tiger's Spirit wrote:Akturous wrote:Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good.
Fool ? Little morron.
Please never post anymore. I told the cap and tracking plus is bad ? No i never told, but the Blaster ships main problem is the short optimal+falloff ranges after speednerf (+web nerf), the fitting is just the secondary problem and CCP won't fix the main problem again.
You don't get it do you, so let me spell it out: BLASTERS ARE SHORT RANGE, if you want long range go another race.
You need brain, I can fly with all race with t2 weapons and i can compare weapons after 8 years EVE gaming.
Maybe you are a docking warrior, who not need better fire range just tracking , but who using blaster know that, tracking not enough if he can't move to short range because blasters fire range is horrible and tracking not help to hit the far enemies. (far ? all right for blaster, over 10-15km is too far :D) Compare with laser 4.5km optimal vs 45km optimal. Oh dont forget, large blaster have falloff too with antimatter (13km). Wow
That's realy nice number maybe for you, but... Check those lasers which have 45 optimal, they have 10km falloff !!!!!
17.5km range with falloff penalty over 4.5km range vs 55km range with falloff penalty over 45km.
Just a noob does not see this and talkin blabla things like "BUT BLASTER IS SHORT RANGE WEAPON, LEARN ANOTHER SHIPS".
Astarte,Eos,Brutix and many gallente ships with these changes still will be garbage with their ridiculous shot range because they wont reach their targets too fast but but you believe it tracking will help you LOL, when enemies attacking you from 20-24km and +10 m/s ship speed changes wont help them.
Who using these ships ? Maybe just you and some pilots because those ship is very bad with their short firerange and still wont use anyone after patch. Before speednerf blaster ships was the top damage dealers in fleet. Now ? Just if they are in 2km when the battle begin. Tracking changed ? Nothing, just changed the ship speeds and web deaccelerate factors.
I don't care you are an akward and you cant use your blasterships and you need first +pg or CPU for guns when their primary problem is other thing.
I hope you will die fast and horribly from those ships which faster than you and can shot from farther range than you while you can't reach their 20km range because you too slow and while you will shot with your large guns to 9km with 50% penalty from falloff.